Falkayn rises in the League, is employed by van Rijn's company, makes a significant discovery about rogue planets and is the first to use hyperspatial pulses for communication;
there is more League trading on Ivanhoe;
van Rijn's activities on Diomedes, a planet later visited by Flandry, will have important consequences for Falkayn's home planet, Hermes;
Emil Dalmady from Altai, another planet later visited by Flandry, thwarts the Baburites who will later become drawn into the first civil war in the Polesotechnic League, thus signalling the eventual decline and dissolution of that organization;
van Rijn remains active in space and on other planets but also appoints Falkayn to lead his first trade pioneer crew, which includes Adzel;
that crew saves Merseia, Flandry's future foe, while van Rijn continues to run Solar Spice & Liquors from Earth.
3 comments:
Kaor, Paul!
A possible inconsistency by Anderson: I think we see Old Nick using hyperspatial pulses for communicating with the Borthudians, before Falkayn was said to have discovered that. Unless we assume that was before "Margin of Profit."
Actually, so far as we know, Falkayn never visited Altai.
I don't think we can call Merseia the enemy of Falkayn during his lifetime. You probably meant Flandry, centuries later.
Ad astra! Sean
Sean,
Van Rijn gets close enough to the Borthudian so that they can use radio.
Paul.
Kaor, Paul!
I'll have to reread that part of "Margin."
Ad astra! Sean
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