Friday, 20 April 2012

The Line Around A Future History

Trawling through Poul Anderson collections discloses some lesser known works connected to better known works:

a prequel to Tau Zero;
a sequel to The High Crusade;
a story that refers to the planet Nerthus and the Coordination Service of the Psychotechnic History.

Why is this third work, "Symmetry," not listed in the chronology of that History? 

At the end of the story, its protagonist, Dunham, or rather two duplicate Dunhams, are about to return to civilization with a matter duplication device that will revolutionize the economy and the subsequent course of history. No such device or its consequences are mentioned anywhere in the History. The story can be incorporated into the History only on the assumptions that:

(i) both Dunhams died accidentally before reaching civilization;
(ii) their spaceship containing the duplication device was never found;
(iii) no other explorer found the alien-made duplication technology;
(iv) no human engineers found how to duplicate matter although duplication was possible and was something that they hoped to find.

But the implication of the ending of the story is that the Dunhams will return to civilization.
The story's only point is a technical problem. The Dunhams find themselves in a symmetrical room and each have the same thoughts because their experiences have not yet diverged enough to make them different people. They are trapped in the room unless they open the door but the door knob is enclosed in a transparent cylinder that will allow only one hand to reach in and turn the knob. Every time one Dunham tries, the other tries as well so neither can open the door. How can they solve this problem? They do solve it and thus the story implies that they will successfully travel home. As background for this story, Anderson used references to features of the Stellar Union period of the Psychotechnic History but that does not mean that this story is set in that History.

As with Heinlein's Future History, on which Anderson modeled his Psychotechnic History, there is a line between stories that are in or not in the History. Stories can be very close to the line but nevertheless on the other side of it.

Comparing Anderson

Robert Heinlein's Future History is the definitive science fiction (sf) future history series with stories and novels set in successive periods, thus not focusing on any single character. Star Trek, Star Wars, Dune and Foundation are well known sf series about exotic but implausible interstellar wars and empires. Poul Anderson's Technic History is a Heinleinian future history series incorporating several volumes about interstellar wars and empires. Anderson's series is comparable to Heinlein's and superior to the better known works mentioned here. He describes faster than light (FTL) space battles with technical precision. His hyperspace (in this series) is not another space but quantum jumping in and out of this space with no time needed for each jump, thus generating an FTL pseudo-velocity. His interstellar empire and the reasons for its decline are less implausible and more substantial than Asimov's, Herbert's etc. 

Anderson's Dominic Flandry struggles to delay the Fall of the Terran Empire in a small volume of one galactic arm whereas Asimov's Hari Seldon organises an elite who will secretly manipulate populations in order to reduce the interregnum between the First and Second Galactic Empires. The First Empire easily embraces the entire galaxy but strangely never ventures beyond it. Asimov wanted a galaxy full of humanly colonized planets merely to give him a population large enough for Seldon's psychohistorical predictions to work but did not otherwise consider the implications of galactic vastness whereas Anderson emphasizes the impossibility of fully comprehending any single planet, let alone controlling the many entire worlds in his, much smaller, Terran Empire. 

Unlike Asimov or Herbert, Anderson shows many species interacting in different ways before and during the Imperial period. Human and other merchants of the Polesotechnic League amass vast wealth by opening up interstellar traffic but the League declines. Later, green-skinned Merseians seek to destroy the Terran Empire, winged Ythrians organise independently of it and hydrogen-breathing Ymirites are indifferent to it. Colonising Jovoid, not terrestroid, planets, the Ymirite Dispersal overlaps with the Terran Empire and the Merseian Rhoidunate but need directly interact with neither, even when occupying neighboring planets in the Solar and other Systems. Terrans and Merseians are alike enough to be enemies. Ymirites are so unlike either as to have no conflicting interests - and can have few common interests. (An attempt to destroy the Sun would be a common threat since Terrans inhabit Earth, Luna and Venus and Ymirites inhabit Jupiter.) 

Extra-solar aliens colonizing Mars come to be called "Martians." They have yellow eyes, feathers, owlish faces and clawed hands, are (like Edgar Rice Burroughs' green Martians) organized in "hordes," run a Martian Transport Company in the League and are subject to a human Duke of Mars in the Empire. We know of these Martians only from two short scenes:

Kraachnach of the Sirruch Horde represents the Martian Transport Company at a meeting of League merchants;
the Duke attends an Imperial party at the Coral Palace.
The account of the merchants' meeting, reproduced in The Earth Book (see below), informs Avalonians of their Founder, Falkayn's, employer and mentor, van Rijn.

As in Heinlein's Future History, each period provides a base for works set in later periods: 

interplanetary exploration;
interstellar exploration;
interstellar trade by the Polesotechnic League;
the League merchant, van Rijn;
van Rijn's protege, Falkayn;
a colony founded by Falkayn;
post-League Troubles;
early Empire;
conflict between early Empire and Falkayn's colony;
the Flandry period of the Empire;
the post-Imperial "Long Night";
restoration of civilization, the Allied Planets;
a later civilization, the Commonalty.

Thus, there is no direct connection between the early period of interplanetary exploration and the much later period of the Commonalty. However, these very different periods are indirectly linked by, according to this way of listing them, no less than eleven intermediate stages, more than in Heinlein's series. Further, each period is presented in colorful detail. 

For example, Falkayn's joint human-Ythrian colony on Avalon resists Imperial annexation and remains in the Domain of Ythri. Avalon is ably defended by its Marchwardens, Ferune of Mistwood and Daniel Holm. Holm's son, Christopher, is also Arinnian of Stormgate, a human being who has joined an Ythrian choth. Arinnian translates several Ythrian works into Anglic and contributes to The Earth Book of Stormgate which presents human perspectives on events leading to Avalonian colonization. We do not see the Ythrian Sky Book.

Some planets have two indigenous rational species. Starkad has both land-dwellers and sea-dwellers. The two Talwinian species inhabit the same territory but are active at different times of the long year with one species, Domrath, regarding the other, Ruadrath, as supernatural. 

Many rational species and human societies co-exist but retain their unique characteristics within the Empire. Human Freeholders resist the Empire until it accepts their completely different, non-urban, way of life. The colony planet Aeneas nearly becomes the flash point of a Jihad until Erannath of Stormgate Choth on Avalon, spying for both Domain and Empire, reveals that a Chereionite telepath working for Merseia controls the prophet. Some human beings work for Merseia and one Merseian population on a human colony planet is loyal to the Emperor.

Many planets appear in only a single short story although several are re-visited:

Diomedes;
Ivanhoe;
Talwin;
Hermes;
Gray, re-named Avalon.

Gray that was the scene of a moral conflict between Christianity and the Ythrian New Faith becomes Avalon that is the scene of the military conflict between Empire and Domain. We see the inhospitable planet Dido, then, later, its sister planet Aeneas, colonized as a base for studying the tripartite Didonians. Large, quadruped Wodenites convert to Terrestrial religions. One, studying on Earth, becomes a Buddhist. Later, another, ordained in the Jerusalem Catholic Church, seeks among Ancient ruins for evidence of a second Incarnation. 

Like Larry Niven's Known Space series, the Technic History refers back to a much earlier interstellar civilisation but Anderson keeps his earlier civilization mysterious. Who were the Ancients and where did they go? To transcendence or extinction? If, as Aycharaych claims, they were his people, the Chereionites, then they have two features in common with Niven's Thrintun, telepathy and living relics.
Although Merseians refer to "the God" and Ythrians to "God the Hunter," their religions have no common ground either with each other or with any human faith. The God favors the Race. Because Ythrians, although intelligent, remain winged, hunting carnivores, a good death in the New Faith involves neither peaceful acceptance nor a hoped for hereafter but active resistance to give God the Hunter a good fight. 

Ramnuans, small gliders on a heavy planet, need Imperial help to end their Ice Age but must first contend with incomprehensible human politics. One Ramnuan hopes that she has misunderstood her human oath-sister when the latter tries to explain that the star-folk submit their wills and fates to others whom they may never have met. Most stellar and planetary names are based on terrestrial mythologies but Ramnu, discovered by Cynthians, was named by them. 

Talwin, discovered and named by Merseians but neutralized as an advance base by Flandry, becomes a joint scientific base and meeting place for the two races. Talwin and its star, Siekh, are named after Merseian civil war heroes. "Dom" is the Merseian attempt to pronounce a Talwinian name. "-rath" is Eriau for "folk." Eriau is the dominant Merseian language and Ruadrath were nocturnal supernatural beings in Merseian mythology. Thus, if Terrans had discovered the system, then the star, the planet and the inhabitants could instead have been called, e. g., Argos, Molitor, Dom-folk and Elven-folk. (Manuel Argos founded the Terran Empire; Hans Molitor won an intra-imperial civil war.)

Anderson gave Betelgeuse a large planetary system before it was discovered that red giants should not have such systems so he later presented his characters as puzzled by this development. His Venus is humanly habitable but we learn that this is because of only partly successful terraforming. Political refugees leave known space and their descendants are encountered millennia later when the cause of the conflict has been forgotten.

Chunderban Desai, an Imperial bureaucrat from the colony planet Ramanujan, is a theoretician of empires and their decline but cannot emulate Seldon's impossible feat of diverting the course of history. At most, Desai warns Flandry that his enemies may know that the Empire has entered an unavoidable period of internal conflicts so that, by pushing in just the right places, they might hasten its Fall. Flandry cannot prevent that Fall but does delay it till after his death. He supports Molitor's usurpation when legitimate succession has broken down but otherwise opposes, and defeats, attempted usurpations. One later attempt, defeated in part by Flandry's daughter, is indeed backed by Merseia. We see no sign of Merseians advancing towards galactic domination after the Fall of the Empire but, since space is three dimensional and unbounded, perhaps they just expand in a different direction? A more likely theory is that the two imperia wore each other out and it would be interesting to know how the Merseians coped with their failure to conquer the galaxy. 

As Charles Monteith said of James Blish's Cities in Flight series, this reads like a higher and greater Star Trek. Blish's Manhattan in Flight, like the Enterprise, visits extra-solar planets and intervenes in their affairs. Anderson is better than Star Trek at multi-species interaction. Compare Flandry, Aycharaych, Chereion and Merseia with Kirk, Spock, Vulcan and Kling. Anderson's post-Imperial period resembles Asimov's series in that it focuses on the remote future of humanity and does not mention the other species encountered earlier. Humanity spreads through several spiral arms, changes its form of interstellar organization and evolves biologically and psychologically. Many other species must still exist but a much longer series would have been necessary to present their further futures.

The four works set after the Empire, in the years 3600, 3900, 4000 and 7100 according to Sandra Miesel's Chronology of Technic Civilization, describe encounters not with newly met alien races but, as in Blish's series, with human populations that have been isolated by interstellar distances. There have been linguistic, biological and psychological changes. In Star Trek, the encounters would have been with humanoid aliens but Anderson's hard sf is more credible or at least less incredible.

Re-reading and writing about the series focuses attention on many rich details otherwise forgotten. In particular, I appreciate:

the "Martians";
the black Merseian seen by Falkayn;
the back story for The Earth Book;
the one story featuring the Founder of the Terran Empire;
the Coral Palace and
Flandry's illuminating dialogues with Molitor, Desai, Aycharaych and Tachwyr the Dark of Merseia.

Contending for the same planets, Flandry and Tachwyr drink each others' beers and practice each others' languages. In addition, when Tachwyr asks whether Flandry is still a bachelor, he must speak Anglic because the Eriau equivalent would be an insult. They can shake hands but Flandry lacks a tail. Over several volumes, the "greenskins" or "gatortails" grow from space opera villains into solid characters. Their dominant culture is single-minded about conquest and racial dominance. Therefore, their leaders regard Terran-style diplomacy as merely a new kind of warfare against a powerful enemy. Flandry knows this. He also knows that his side resists Merseian expansion but lacks the will to counter-attack. He mans the pump on a sinking ship. Although we see neither his death nor the Empire's Fall, it is fitting that we read post-Empire narratives and intriguing that they do not mention Merseians. As in real history, there is always more that could be told.


The Structure of an Earlier Anderson Series

Poul Anderson's Psychotechnic History covers:

(i) UN world government (4 stories) leading to Solar Union (7 stories);

(ii) an inter-Union period (2 stories) followed by the Stellar Union (4 stories and 2 novels);


(iii) a long period of (at least two) interstellar Empires (0 stories) followed eventually by human-Hulduvian division of the Galaxy (1 story).

At the time of writing this article, January 2011, I have not yet read "The Snows of Ganymede," set during the Solar Union, or "The Acolytes" or "The Green Thumb," both set during the Stellar Union. Some of my remarks may need to be modified if and when I do read these works which were not included in the Baen collections of the early 1980s.

The UN government is served by the Psychotechnic Institute. The Solar Union is served by the Planetary Engineers and also by the Psychotechnic Institute until the latter is outlawed during the Humanist Revolt of 2170. The Stellar Union is served by its Coordination Service. We are not shown what occurs during the Empires but we can hypothesize a Space Navy and Intelligence Service similar to those that defend the Terran Empire in Anderson's Technic History. The later Galactic civilization is served by psychotechnicians. The only discernible connections between the successive periods are political "Unions" in (i) and (ii) and the science of "psychotechnics" in (i) and (iii).

The three periods are differentiated by modes of interstellar travel: 

(i) multi-generation ships, copied from Heinlein; 
(ii) hyperdrive, common to much sf; 
(iii) artificially mutated brains enabling human beings and their allies to control cosmic energies and thus to move themselves across space.

We know of the third long period only by reading a single short story, "The Chapter Ends," whose title refers to humanity's final departure from Earth. The placing of this story at the end of the Psychotechnic History means that the title also refers simply to the ending of the series. But the reference to psychotechnics is the only connection to the "earlier" stories. "The Chapter Ends" seems to refer back to a different history. The nobles, slaves and barbarians of the First Empire are at odds with the Union politics of the earlier periods. On the other hand, there have been tens of thousands of years for things to change.

The First Empire was ruled from Sol City. "The Star Plunderer" by Anderson describes the founding of a First Empire which was ruled from a Sol City but that story was incorporated into the Technic History where, according to the Dominic Flandry stories, the one and only interstellar Empire is ruled from Archopolis. Thus, "The Star Plunderer," a pivotal story in the Technic History, and "The Chapter Ends," nominally the concluding story of the Psychotechnic History, in fact form a miniature alternative "First Empire" future history. "Memory," set after the Fall of an interstellar Empire that is definitely not the one in the Technic History, might conceivably complete this trilogy. The three stages would be: 

the founding of the Empire;
the immediate post-Imperial period;
a much later post-Imperial civilization.

These three points in time could provide a framework for other stories to be written. We could have been told more about the Founder of the Empire, Manuel Argos, and no doubt someone like Dominic Flandry later defended the First Empire. 

In Anderson's Technic History, the Ymirites occupy only Jovoid planets so their "Dispersal" can interpenetrate the Terran Empire of terrestroid planets. In "The Chapter Ends," the Hulduvians also occupy only Jovoid planets but their manipulation of cosmic energies interferes with human manipulation of those same energies and vice versa so that, far from inhabiting interpenetrating realms, the two civilizations must agree to occupy different parts of the Galaxy. This is a Stapledonian culmination. Stapledon's Last Men died on Neptune but other races built a Galactic civilization. "The Chapter Ends" indicates the beginning of an Andersonian multi-species civilization on a galactic scale.

The Long Night

Poul Anderson over-uses the term "Long Night" which refers to the immediate post-Imperial period in his Technic History. The Imperialist Flandry continually anticipates the Long Night with apprehension. Four millennia later, Daven Laure says:

"Sir, the League, the troubles, the Empire, its fall, the Long Night...every such thing - behind us. In space and time alike. The people of the Commonalty don't get into wars." (1)

The Lancaster sf book seller, Pete Pinto, commented that, if the Commonalty has arisen from the "Long Night," then Commonalters should not call it that. Of course, the author is mainly signalling to the reader through a character that the latter exists in the same timeline as van Rijn and Falkayn of the Polesotechnic League and Flandry of the Terran Empire. Laure can hardly be speaking League Latin or Imperial Anglic so we might regard the phrase "Long Night" in his dialogue as translating whatever phrase he does use into terms familiar to us. 

Anderson made this point in relation to his earlier future history:

"...a story laid some centuries hence must be thought of as a translation, not merely of language but of personalities and concepts corresponding only approximately to anything we know." (2)

The League and its successor the Empire occupied only a small part of one spiral arm of the galaxy whereas, by 7100, the Commonalty operates in one of several divergent human civilizations thinly occupying two or three spiral arms. There is mention of human diversity but not of any interaction with other rational species. This implicitly contradicts the earlier series but only implicitly. Anderson could have extended the series even further by recounting what the Long Night had done to Merseians, Ythrians, Cynthians, Wodenites etc. However, he regarded the History as already having made its point about the periodic, though not inevitable, rise and fall of civilizations so why belabor the point?
 
"Better to seek new themes." (3)

...which he did in future histories about human-AI interaction and post-human AI without ET's or FTL (i. e., without extra-terrestrials or faster than light interstellar travel): a different though less implausible scenario. 

If "the Long Night" means not just "later than the Empire" but, more specifically, the period of chaos and barbarism immediately following and resulting from the Fall of the Empire, then "Starfog," about the Commonalty, is set well after the Long Night. Only three works are set between the last Empire novel, The Game of Empire, and "Starfog." The first of these, "A Tragedy of Errors," is definitely set during the Long Night. It begins:

"Later ages wove a myth about Roan Tom. He became their archetype of those star rovers who fared forth while the Long Night prevailed." (4)

Again, the phrase is used to clarify not only which series this story belongs to but also which period of the series it is set in. 
 
"A Tragedy of Errors" is deceptively simple, on the surface a conventional action-adventure story but with informed scientific speculation throughout. The planet Nike has been colonized not only by human beings but also by "...the more efficient, highly developed species that man commonly brought with him...": oak; birch; primroses; grass overwhelming "...a pseudo-moss that apparently had a competitive advantage only in shade..." although, in one place, the dense vegetation is "...principally native Nikean, dominated by primitive but tree-sized 'ferns.'" (4) (5)

This theme continues in the next short story, "The Sharing of Flesh," set, according to Sandra Miesel, four centuries later. On another planet, a plant descended from clover is "...scattered low among the reddish native pseudo-grasses." (6) The view point character, Evalyth, remembers that:

"Clover was another of those life forms that man had brought with him from Old Earth, to more planets than anyone now remembered, before the Long Night fell." (6)

Evalyth's home world Kraken has altered pines, gulls and rhizobacteria but Krakeners had forgotten that these organisms came from Earth with their ancestors.

Returning to "A Tragedy of Errors," Tom and his wives, even while fleeing from their (temporary) enemies, speculate about the scientific oddities of Nike and its sun and have found answers by the end of the story. Despite its small size, Nike has a breathable atmosphere and a biosphere because it is old enough for its weak gravitational field to have had enough time to pull the heavier elements into the kind of solid core that generates atmosphere-producing planetary forces. It follows that Nike's sun is also old. This explains its variability and enables Tom to import solar meteorologists who will predict the weather on a planet where harsh and previously unpredictable storms were catastrophic. But first he must learn that, in the local lingo, he needs to " 'change " with "camarados," not to "do business" with "friends."

The main point of the story is that words change their meanings over time. An opening and closing quotation clarifies that "awful" once meant "awesome" etc. In the story, space raiders attacking the isolated Nike had ironically introduced themselves as "friends" coming to do "business." A decade later, a refugee seeking help and using those same words is in trouble, especially when he refuses to "slave" himself, i. e., to accept precautionary arrest. This is the main communication problem but there are other examples of linguistic shift. When a scientifically based society degenerates into a feudalism, then "Engineer" becomes the title of a feudal lord. Twice in the Technic History, in the League and Empire periods, a "rogue planet," meaning a loose or sunless planet, had played a pivotal role in history. Tom would call that a "bandit planet" because to him "rogue planet" means a planet, like Nike, with an unusual orbit or composition. A character who has studied the classics knows some science because, in the Long Night, scientific knowledge is a classical art!

"A Tragedy of Errors" is one of at least three proto-series in the Technic History, i.e., Roan Tom could have become a series character. The two other potential series characters are Diana Crowfeather and Daven Laure. By contrast, "Margin of Profit," introducing van Rijn, and "Tiger by the Tail," introducing Flandry, would have been proto-series if they had not had sequels. We are told that, during Tom's life-time, his "...name was already in the ballads of a dozen planets." (7) 

He even introduces the story from an imaginary Valhalla where Earth grown tobacco is available but this is only a narrative device. Anderson stops short of introducing the fantasy of a literal Valhalla into the hard sf of the Technic History. One Empire novel refers to Manuel Argos "...in whatever hypothetical hell or Valhalla the Founder dwelt." (8) Fittingly, the Valhalla references link Manuel, slave and Emperor, to Tom, trader and warlord. Manuel responds to the Troubles by leading a slave revolt and founding the Terran Empire. Tom copes with the Long Night by trading when possible and fighting when necessary. He shares van Rijn's ability to identify common interests and to arrange mutually advantageous exchanges that can transform potential enemies into trading partners and allies.

  I would not have remembered the details about Nike, and thus would not have fully appreciated Anderson's work, if I had not set out to re-read and summarize the details.

The remaining three post-Imperial works deal with more fundamental changes than linguistic alterations. "The Sharing of Flesh" occurs when the Allied Planets are restoring interstellar civilization, thus at the beginning of the end of the Long Night. A mutation in a small and impoverished population which for one or two generations had practiced cannibalism for survival entails that boys can reach puberty only by gaining the extra hormones provided by cannibalism. Thus, cannibalism continues until the Allied Planets provide hormone pills, then Terrestrial-type meat animals.

In "Starfog," the Kirkasanter population that has been isolated for millennia has an instinctual compulsion to have children but cannot interbreed with the people of the Commonalty. Thus, Laure cannot after all marry a Kirkasanter woman whom he has met. The single post-Empire novel, The Night Face, is set before "The Sharing of Flesh." Organizations from two civilized planets join forces to explore Gwydion which has been isolated throughout the entire Imperial period. The Gwydiona are unusually peaceful and harmonious without any legal coercion or government control but something mysterious, a transcendent experience that they cannot describe, occurs once a year. It turns out that everyone becomes insane for a few days. They can harm themselves or each other but instantly forget that it is they themselves that have done it. They have unconsciously developed ways to minimize the harm. For example, when everyone is insane, ritual chanting and dancing channels the energy that would otherwise be expressed as homicidal violence. But the ritual is disrupted by the presence of extra-planetary visitors who do not understand what is happening... (9) I think there was a Star Trek episode like this but, of course, Anderson does it better.

What can we say about the post-Imperial period of the Technic History? It comprises four works. Each work describes an encounter with an isolated human community, not with a new non-human species. In each work, something important has changed: language; biology; psychology; again biology. The first biological change is reversible. The second is not. The works present four stages of development from the barbarism of Roan Tom in a small part of the former Imperial volume of space to the support services of the Commonalty stretching across a spiral arm.

Would the Technic History be better balanced and more satisfactory if there were less of Flandry and more of the Long Night? In my opinion, the series would be better if there were more of Flandry and more of the Long Night. It is long but seems too short.

(1) Anderson, Poul, "Starfog," Analog, 1967, IN Anderson, The Long Night, New York, May 1983, pp. 240-310 at p. 251.
(2) Anderson, P, Virgin Planet, London, April 1966, 151.
(3) Anderson, P, "Concerning Future Histories," Bulletin of the Science Fiction Writers of America, Volume 14, No 3, Whole No 71, Fall 1979, pp. 7-14 at p. 13.
(4) Anderson, P, "A Tragedy of Errors," Galaxy, 1967, IN The Long Night, pp. 133-201 at p. 155.
(5) Anderson, P, ibid, p. 177.
(6) Anderson, P, "The Sharing of Flesh," Galaxy, 1968, IN The Long Night, pp. 203-240 at p. 205.
(7) Anderson, P, "A Tragedy of Errors," p. 139.
(8) Anderson, P, A Knight of Ghosts and Shadows, London, 1978, p. 39.
(9) Anderson, P, The Night Face, London, 1972, pp. 113-124.


More Than Just Three Series

(i) Six stories;
(ii) the careers of Nicholas van Rijn and of his protege David Falkayn in the twenty fifth century;
(iii) four stories and one novel;
(iv) Dominic Flandry's early career in the opening decades of the thirty first century;
(v) one story and one novel;
(vi) the rest of Flandry's career later in the thirty first century;
(vii) three stories and one novel.

This summary shows that Anderson's Technic History is more than just the van Rijn series followed by the Falkayn and Flandry series. Seventeen other works are set before, between, during or after these periods. The van Rijn period is more than just the van Rijn series. Adzel and Falkayn appear separately before working for van Rijn. Flandry begins to be succeeded by his daughter, Diana. This is a series where details matter because they add to the richness of later works.

The Trader Team sequence, in which Falkayn and Adzel work for van Rijn, is just five works. In one of these, "Lodestar," van Rijn travels in a spaceship crewed by winged Ythrians. All these characters have rich backgrounds. The Trader Team sub-series is preceded by:

two stories about Ythrians (on the planets Ythri and Gray/Avalon);
six works about van Rijn;
one story about Adzel;
two about Falkayn (on the planets Ivanhoe and Vanessa);
a second story set on Ivanhoe;
yet another set much earlier. 

The sub-series is followed by two stories in which Falkayn has led the joint human-Ythrian colonization of Avalon. The first features his grandson. Next, the Terran Empire is founded in one short story and annexes the colony planet Ansa in a second short story but fails to annex Avalon in a novel. Dominic Flandry defends the Empire during the period covered by nine volumes, then four works succeed the Fall of the Empire. That, finally, completes the History.

We do not see some of the details. At the end of "Lodestar," we know that Falkayn will marry van Rijn's granddaughter. At the beginning of Mirkheim, we know that she had joined the Trader Team but had stopped traveling with them when she started to have children. Thus, we do not read any stories with Coya as part of the team. In the novel about the Terran War on Avalon, Liaw of The Tarns addresses the Great Khruath of Avalon from outside the house of David Falkayn, 

"...on the olden site, First Island in the Hesperian Sea..." (1)

but we have not seen David and his family living in the house. We do not see old van Rijn lead his proposed expedition outside known space. Nor are we told how any of the leading characters die. Many more volumes would have been needed to tell the whole story but the series does illuminate a few places on a timeline stretching from 2055 to 7100.

(1) Anderson, Poul, The People of the Wind, London, 1977, p. 107.

Ansa and Avalon

In a "future history," stories are set in successive periods so that the events of earlier stories inform the background of later stories. By this criterion, one small part of Poul Anderson's Technic History, just four stories and one novel, is a miniature future history: 

the planet Avalon is colonized in the late twenty fifth century;

the Terran Empire is founded near the end of the twenty sixth century;

the Empire annexes the colonized planet Ansa in the twenty eighth century

but fails to annex Avalon in the twenty ninth century.

Hence, a Hegelian triad:

thesis - colonial freedom;
antithesis - imperial annexation;
synthesis - settling of border disputes, later followed by continued trade and cultural influence.

Dates are given not in the stories but in a Chronology compiled by Sandra Miesel after consultation with Poul Anderson. At the very least, we should understand that several centuries elapse between the twentieth century and the Polesotechnic League and a comparable period between the League and the Empire, then several millennia before the Commonalty. Some dates seem arbitrary. Thus, Dominic Flandry is said to be born in 3000 so that he is a nineteen year old Ensign in Ensign Flandry, said to be set in 3019. Nine volumes of the History cover only forty five years, till Flandry meets his illegitimate daughter, but events important to the Empire, like civil war and usurpation, occur in this period. Works set during the post-Imperial "Long Night" have round number dates: 3600, 3900, 4000 and 7100. The Long Night, three stories and one novel, is a second miniature history.

Returning to the first mini-history, "Sargasso of Lost Starships," about Ansa, originally published in Planet Stories in 1952 but not included in an Anderson collection until 2009, is definitely part of the History because it refers to Manuel Argos who founded the Empire that same year in Planet Stories. It also includes alien races known to Flandry. One of the Terran ships attacking Avalon in the later novel is called Ansa. No future history has ever comprised its author's total sf output. However, a future history may contain stories of variable quality from different periods of its author's career. The fantastic and implausible space opera of "Sargasso of Lost Starships" contrasts sharply with the scientific and political realism of the Avalonian stories. All that matters for the Technic History is that the Empire forcibly annexed Ansa. Whether Terrans and Ansans then encountered psychically powerful humanoids in a "Black Nebula" is another matter. Baen Editor Hank Davis added a fictitious introduction suggesting that this part of the story is early Imperialist propaganda, thus a fiction within the fiction. (1) From its title, I had expected "Sargasso of Lost Starships" to be hard sf about abandoned spaceships orbiting together, not a fantasy with alien characters resembling ancient kings and queens.

Anderson had already presented "The Star Plunderer," about Manuel Argos, not as a straightforward, presumably accurate, narrative but as an excavated text that may be either "...a genuine record..." or "...historical fiction..." (2) The stories included in The Earthbook of Stormgate are retroactively presented as narratives published on Avalon that may or may not be true accounts of the events described. This recognition of the stories' textuality would have enabled Anderson to write, for example, a longer account of Manuel's career without any obligation to remain consistent with Admiral Reeve's account in "The Star Plunderer." The History gains authenticity from the fact that readers may regard some of its parts as inauthentic.

(1) Davis, Hank, Introduction IN Anderson, Poul, The Rise of the Terran Empire, Riverdale, NY, 2009, pp. 263-264.
(2) ibid, p. 235.

Fives

I had another look at the seven shorter works about Dominic Flandry. These works keep re-arranging themselves in my head. In publication order, they are:

"Tiger by the Tail" (January, 1951);
"Honorable Enemies" (May, 1951);
"The Warriors from Nowhere" (1954);
"The Game of Glory" (1958);
"Hunters of the Sky Cave" (June, 1959);
"A Message in Secret" (December, 1959);
"The Plague of Masters" (1960-'61).

Flandry has acquired a private spaceship and an alien servant in the third and fifth of these stories but not in the others. For this reason, these two stories come later in the Chronology:

"Tiger by the Tail" (fictitious date 3032);
"Honorable Enemies" (3033);
"The Game of Glory" (3035);
"A Message in Secret" (3037);
"The Plague of Masters" (3038);
"Hunters of the Sky Cave" (3040);
"The Warriors from Nowhere" (3042).

In fact, "The Warriors from Nowhere" retroactively became a prequel to the Flandry novel, A Knight of Ghosts and Shadows, published 1974, fictitious date 3047. Two further novels feature Flandry: A Stone in Heaven (1979/3061) and The Game of Empire (1985/3064). Thus, of these ten works, five are set before Flandry had acquired the Hooligan and Chives and five after. There are another five works set still earlier during Flandry's life time. Five works are set during the period of the colonization of Avalon and the early Terran Empire. There are five works about the Trader Team. There are six about van Rijn but I think that the first of these, "Margin of Profit" (1956/2416), should be included in an introductory collection, leaving five in the van Rijn series proper. 

The "introductory" section of the History divides into four stories introducing:

the Jerusalem Catholic Church (which becomes important later);
Ythrians (discovered during the Grand Survey);
Ythrian religion;
Adzel (later a member of van Rijn's Trader Team);

and five stories about: 

van Rijn;
Falkayn (later the leader of the Trader Team) on the planet Ivanhoe;
Falkayn starting to work for van Rijn;
later events on Ivanhoe;
later events on two other planets discovered during the Grand Survey. 

The Technic History could end with five works if we were to include the disputed "Memory," although I now agree with Anderson that that story does not really belong in this timeline. Nevertheless, the History can be subdivided into two groups of four works and seven groups of five works. This breaks down a long series into manageable units and shows how far the series progresses from its opening in "The Saturn Game" (1981/circa 2055) to its conclusion in "Starfog" (1967/7100).

League and After, Empire and After

To those who have read Poul Anderson's History of Technic Civilization, imagine a new Complete Edition structured as follows:

Volume I, an introductory collection of nine stories from "The Saturn Game" in the twenty first century to "A Little Knowledge" in the twenty fifth century, with intermediate stories introducing Ythrians, van Rijn, Adzel and Falkayn, who will re-appear in later Volumes;
II, a Star Trader (van Rijn) omnibus, starting with The Man Who Counts;
III, a Trader Team (Falkayn etc) omnibus, ending with Mirkheim;
IV, an Avalon and Empire collection, ending with The People of the Wind;
V, a Flandry and Empire I omnibus, ending with The Day of Their Return;
VI, Flandry and Empire II collecting all seven shorter works about Dominic Flandry;
VII, Flandry and Empire III,
ending with The Game of Empire;
VIII,
The Long Night, including The Night Face.


Of these eight proposed volumes, three would each include one novel plus shorter works. Another three would include two, three and four novels respectively. Thus, the entire series comprises twelve novels plus thirty one shorter works, my point being that the Technic History is long and substantial. In this respect at least, it surpasses Robert Heinlein's original Future History which comprises two novels and twenty three shorter works. The Technic History also covers more space and time than the Future History. Heinlein's characters take four stories to get off the Earth and four volumes to get out of the Solar System whereas Anderson's characters start in the Saturnian system and are well outside the Solar System in their second story. In very general terms, the two Histories follow a common pattern of economic expansion followed by political collapse and dictatorship but later progress towards a stabler culture.

The first four Volumes of the proposed Complete Edition correspond to the expanded The Earth Book of Stormgate (See here). Unfortunately, Anderson did not devise any corresponding narrative framework for the later Imperial period or its aftermath. The Technic History can be described as "League and after, Empire and after." We can add "Commonalty" but this third form of interstellar organization appears only once in the concluding story and we do not see its aftermath.

  I hope that by the twenty ninth century, humanity will have transcended imperialism but Anderson helps us to appreciate human, and vividly imagined alien, life whatever its social structures.

"Where the mighty Sagittarius flows into the Gulf of Centaurs, Avalon's second city - the only one besides Gray which rated the name - had arisen as riverport, seaport, spaceport, industrial center, and mart. Thus, Centauri was predominantly a human town, akin to many in the Empire, thronged, bustling, noisy, cheerfully corrupt, occasionally dangerous. When he went there, Arinnian most of the time had to be Christopher Holm, in behaviour as well as name." (1)

(Holm is human but has joined an Ythrian choth where his name is Arinnian.)

Two centuries later, on another planet:

"Life spilled from narrow streets and surged between the walls enclosing the plaza..." (2)

Flandry's daughter sees shops and booths selling, among many other exotic items, "...miniature computers of the inner Empire..." and illegal blasters "...doubtless found in wrecked spacecraft after the Merseian onslaught was beaten back." (2)

Life remains vivid and colourful despite the persistence of military conflict.

(1) Anderson, Poul. The People of the Wind, London, 1977, p. 57.
(2) Anderson, Poul. The Game of Empire, New York, 1985, p. 3.

The Earth Book of Stormgate

"Wings of Victory" and "The Problem of Pain" describe early human-Ythrian contact. "Wingless," "Rescue on Avalon" and The People of the Wind are set on the joint human-Ythrian colony planet, Avalon. The Earth Book of Stormgate is a collection beginning with "Wings of Victory" and "The Problem of Pain" and ending with "Wingless" and "Rescue on Avalon." Between these end points, the collection contains seven stories and one novel set during the Polesotechnic League period of Anderson's History of Technic Civilisation. The People of the Wind is set in the early Imperial period.

  In The Earth Book, an Avalonian Ythrian, Hloch of the Stormgate Choth, fictitiously writes a general introduction, introductions to particular works and a general conclusion. He writes in the aftermath of the Terran War on Avalon as described in The People of the Wind. Hloch's contributions enhance the fictitious history which is already rich in the individual stories. For example, the hero of "Esau," Emil Dalmady, comes from the colony planet Altai later visited by Dominic Flandry during the later Imperial period. Dalmady reports to Nicholas van Rijn, a Master Merchant of the Polesotechnic League. He meets an alien race, the Baburites, who will later invade Hermes (home planet of David Falkayn, protege of van Rijn and Founder of the Avalonian colony) and Mirkheim (an important planet discovered by Falkayn). Hloch adds that Dalmady's children moved to Avalon where works written by his daughter were included in The Earth Book. These include the story about her father entitled "Esau" and another about Falkayn's grandson on Avalon.

Hloch also tells us that, when the League was breaking up, van Rijn and Falkayn moved records from Earth to Hermes. Later acquired and deciphered by Hloch's mother, these records revealed previously unknown information about Falkayn on the planet Merseia (Flandry's later enemy) and about van Rijn's belated arrival at Mirkheim. Hloch and Arinnian, the latter a character from The People of the Wind, work this information into narrative form which we read as stories in The Earth Book. By telling us how the stories originated, Hloch adds to the history behind the stories.

The first Ythrian story is pre-League. Avalonian stories are post-. Thus, The Earth Book spans the League period. But there are other works set in the same period:

a three story van Rijn collection;
a three story Falkayn collection;
two novels featuring both characters.


There is also one story, "The Saturn Game," set long before "Wings of Victory" and there are two stories of the early Empire set before The People of the Wind. I suggest that all these works from "The Saturn Game" up to and including The People of the Wind can be seen as an expanded Earth Book. Imagine that Hloch's successor as an Avalonian historian finds these works and includes them in chronological order in a later edition of The Earth Book although without adding introductions as Hloch had done. Hloch's commentaries would remain although with "The Saturn Game" now preceding even his general introduction. The work would comprise several volumes but with a changed reading order. For example, the first two Falkayn stories belong in an early introductory section or volume, not in the later Trader Team section.

The proposed expanded Earth Book would differ in two ways from the first three volumes of the current Baen editions of the Technic History. First, where there are introductions or afterwords by the human author Anderson, I suggest that these should be preserved and published but in an Appendix at the end of the series so that they do not interrupt the flow of the Avalonian narration. Secondly, I disagree with the way the volumes are divided up. For example, I argue that the van Rijn/Falkayn novel, Mirkheim, should conclude a Trader Team volume, not introduce a Rise of the Terran Empire volume. A better title for The Rise of the Terran Empire, minus Mirkheim, would be Avalon and Empire. The Empire is not founded until "The Star Plunderer" which comes after "Rescue on Avalon." (Anderson's future history is richer and better written than Asimov's series containing Foundation and Empire.) I think it makes sense to read the van Rijn works en bloc, then the Trader Team series, starring Falkayn, en bloc.

However, Baen and their editor, Hank Davis, are doing something I could not do: letting everyone read Anderson's series from beginning to end for the very first time.

Anderson, Poul. The Earth Book of Stormgate, New York, 1978.

Poul Anderson’s Future Histories

Robert Heinlein’s major successors as future historians are Poul Anderson and Larry Niven. Two differences between Anderson and Niven are:

Anderson always writes clearly, although his rich vocabulary necessitates a dictionary;

Niven’s prose always reflects, I think, a comfortable life-style whereas Anderson frequently emphasizes the suffering caused by governments and wars.

Anderson’s Future Histories

Psychotechnic
: a time chart
Technic: social change
Maurai: post-nuclear Earth
Flying Mountains: asteroid colonization
Rustum: extrasolar colonization
Kith: interstellar trade
Harvest of Stars tetralogy: human-AI interaction
Genesis: post-human AI

(AI = artificial intelligence.)

This summary makes these works look like successive stages of a single series but their mutual inconsistencies mark them off as distinct future histories.

Anderson’s future histories make three successive sets of assumptions:

The first two: many humanoid aliens; FTL.
The middle four: fewer, less humanoid, aliens; STL.
The last two: no aliens; STL mainly or only for AI’s.

(F/STL = faster/slower than light interstellar travel.)

These future histories present four levels of competition or conflict:

familiar trade and imperialism but across interstellar distances;
trade across distances that make imperialism impossible;
a clash of values between chaotic humanity and harmonious AI;
a disagreement between post-human AI’s about whether to re-create chaotic humanity.

The Psychotechnic History

Anderson, following Heinlein, compiled a time chart, then set stories and novels in successive periods of the chart. This framework could not constrain his imagination indefinitely but, while it lasted, he used it to address Heinleinian and Asimovian themes:

the first robot is unemployed;

immortality is possible only for organisms sheltered from all radiation, therefore confined underground;

a science of social control prevents mutiny on a generation ship (Heinlein’s crew had mutinied; religious fervor sustains Simak’s);

despite its science of social control, the Psychotechnic Institute cannot prevent unemployment or social unrest and is overthrown by the Humanist Revolt of 2170, just as Heinlein’s theocratic social controllers had been overthrown by the Second American Revolution of 2070.

The Technic History

Anderson’s main conventional future history is his longest in number of volumes: seventeen plus two or three extra short stories. His subsequent speculative works make the Technic History seem dated. However, this series remains imaginative in its descriptions of other planets, exciting in its narrative of a career in Intelligence and convincing in its evocation of imperial decadence. Anderson, more than any other sf writer, wrote well on different levels and also developed.

The Short Histories

Tales of the Flying Mountains is a single collection whose characters discuss how to teach their history to their children. Two collections describe the colonization of the extrasolar planet Rustum and all but one story in a third collection are consistent, or at least not inconsistent, with the Rustum history. Thus, with only minor revision, this could be packaged as a three volume future history: Orbit Unlimited, High America and The Queen Of Air And Darkness and other stories.

The Maurai and Kith histories are so short that both were contained in a single collection, Maurai and Kith. However, each later gained a novel. Further, the Maurai Federation is one of the periods visited in Anderson’s time travel novel, There Will Be Time, which presents a longer perspective on past and future history.

Anderson’s Interstellar Travel

FTL is an sf cliché. Anderson counteracts cliché by presenting a different means of FTL in every relevant work or series.

Like FTL, relativistic STL makes generation ships redundant but, like generation ships, it distances starfarers from planet dwellers, hence the distinctive Kith culture.

AI’s are less vulnerable to radiation, need no life support and can switch themselves off or contemplate mathematics, aesthetics etc during long interstellar voyages. In the Harvest of Stars tetralogy, human personalities downloaded into artificial neural systems and accompanied by organic human beings in suspended animation travel to extrasolar planets where they either preside as the governing intelligences of newly introduced terrestroid ecologies or are downloaded into newly grown human bodies.

In Genesis, AI, including “uploaded” human memories, spreads, over millions of years, through a mostly lifeless universe and starts to form a galactic brain whose smallest units (nodes) retain individual consciousness which they can divide and re-merge while learning, creating and self-evolving. At sub-light speeds, nodes fill the spiral arms and Magellanic Clouds. They reach the Andromeda galaxy long after human extinction and shortly before terrestrial extinction.

Anderson’s Stapledonian Apotheoses

Anderson’s last two future histories update Stapledonian speculation about the ultimate fates of consciousness and the cosmos. In the tetralogy, AI plans to survive stellar extinction by utilizing the energy of particle disintegration. Stapledon’s cosmic mind was a telepathic union between many organic races originating throughout the universe whereas Anderson’s potentially cosmos-surviving mind is an electromagnetic linkage between many post-organic intelligences emanating from Earth.

Telepathy is used for espionage in the Technic History but Anderson’s later works transcend clichés like telepathy and espionage. (The Flandry component of the Technic History began as a space opera series including a story in which Dominic Flandry “discovered how to lie to a telepath,” (1) ie, allowed himself to be convinced of inaccurate intelligence which his opponent then read from his mind. Flandry and that opponent developed into more substantial characters but their future history remained saddled with implausible inter-species telepathy which Anderson rationalized well but then dispensed with, along with humanoid aliens and FTL, in later future histories.)

Scientific Supernaturalism?


In Genesis, the solar AI, Gaia, re-creates extinct human beings on Earth and “emulates” human societies inside conscious computer systems. (“Simulates” would imply unconsciousness.) Anderson does not show how his computer systems can be conscious. "In crude, mythic language...," (2) they apply programs to numbers or maps. Programs apply rules to symbols but do not understand meanings. The running of a program is an unconscious process. Numbers and maps cannot be conscious, unless a "map" of a brain were so accurate as to be an exact replica of the original. Anderson's "emulations" do not duplicate the usual causes of consciousness but do somehow duplicate consciousness.

Specifically, they do not duplicate the universe but do duplicate the appearance of the universe in many, not just one, "emulated" minds. They do not duplicate millions of brains but do duplicate the effects in brains of sensory inputs. Can qualitatively different causes have identical effects? Maybe, but programs, numbers, maps and models are insufficient explanations. However, if this language is "crude" and "mythic," then really something else is happening. Artifacts duplicating brain functions would duplicate consciousness so Harvest of Stars rightly refers not to conscious computer systems but to artificial neural systems.

Gaia hopes to learn from her emulations how to guide her physical creatures towards a stable but free technological society but galactic AI may disapprove of her re-introduction of conflict and suffering. Thus, an issue from the Biblical-Miltonic supernaturalist tradition, whether it is right to create conscious beings, is re-introduced in scientific contexts not only by the first sf writer, Mary Shelley, but also by Poul Anderson.

Anderson’s scientific equivalence of supernaturalism is reinforced when Gaia communicates with her creatures in the form of divinities in which they would, in any case, have believed at an early stage of their social development. Anderson’s fantasies had assumed the literal existence of Norse gods.

A man caught in the conflict between two nodes of the galactic brain embarks on a quest as in a fantasy novel. Entering and exploring emulations resembles visiting alternative timelines in a time travel novel. Thus, Genesis combines elements of earlier works.

Conclusion


Gaia’s emulations are necessarily incomplete with simplified ecologies, fictitious inhabitants and stars that are mere lights in their skies. Anderson recognizes the limits even of such advanced technology but adds that the power to model the entire universe (effectively, to create a new universe) may lie immensely far in the future.

Human beings who “uploaded” their memories “…went up in the machines…” willingly:

“…because that was the way by which the spirit could live and grow forever.” (3)

“…went up…” connotes spiritual ascent, transcending the connotations of “machines.”

Perhaps there can never be an ultimate culmination of sf but, as Stapledon was for an earlier period, Anderson was for his.

1. Poul Anderson, Flandry Of Terra (London: Coronet Books, 1976), p. 9.
2. Poul Anderson, Genesis (New York: Tor, 2001), p. 145.
3. ibid, p. 245.