William Atheling Jr., The Issue At Hand, studies in contemporary magazine science fiction, edited and with an introduction by James Blish (Advent: Publishers, Chicago, 1964).
More Issues At Hand (for reference, see Gadgets).
In The Issue...
On pp. 71-74, in a review written in Autumn, 1953, Atheling/Blish discusses Poul Anderson's "The Immortal Game" (The Magazine of Fantasy and Science Fiction, February, 1954). Apparently, the editorial blurb by Boucher and McComas described the story as:
science fiction;
"The Chess Game Story";
as having "incomparable romantic sweep";
a "tragic epic." (p. 71)
Blish denies all these descriptions and adds that "...several more negative judgments..." (ibid.) could be applied. He argues that, in a chess game story:
the game should be a good one;
there should be an evident relationship between the moves and the story;
the story should come first;
a story that follows the game to its detriment satisfies neither chess fans nor fiction readers;
the game should "...be original with the writer..."; (p. 72)
it should be "...a part of the creative act..." (ibid.), serving the story like any other background condition;
Through The Looking Glass satisfies all these criteria whereas "The Immortal Game" does not.
Blish continues that, in "The Immortal Game":
the game, not original with the author, is a straitjacket imposed on the story;
the chessmen are clumsily personified;
there is a parenthetical attempt to explain the personifications by reference to computers;
there is a small amount of "...fan-fiction irony..."; (ibid.)
the plot is nothing but the sequence of moves;
the name-keys and typographical tricks have no advantage over using the right names for the elements of the game;
translating the nomenclature back into chessboard terminology leads the reader our of, not into, the story;
the writing is in Anderson's Planet Stories vein which is like "...writing in his sleep..."; (ibid.)
this is not "tragic epic" or "romantic sweep" but "romanticist-manque"; (ibid.)
the text is full of "...duplicate or incantatory statement[s]..." which are "...signs of automatic writing..."; (p. 73) (Blish quotes: "'Good! Oh, good, my Queen!'" (ibid.) etc)
Finally, Blish presents "Danish Gambit" by Carl Gentile as a very good chess story which Boucher and McComas should reprint "...to take the taste of the Anderson out of the mouths of chess lovers and fiction readers alike..." (p. 74)
Blish quotes Anderson as replying that his story was allegorical and made a "...childishly obvious..." point (p. 72) that "...seems to have escaped Mr. Atheling." (ibid). Blish responds that:
the point still escapes him;
a real game is too specific "...to support an allegory." (ibid.)
We feel that giants have clashed.
4 comments:
Kaor, Paul!
And I disagree with James Blish's negative view of "The Immortal Game," by Poul
Anderson!
The game featured in Anderson's story was a good one. In fact, the Anderssen/Kieseritzky game has come to be considered one of the CLASSIC games of the modern form of chess. An example of the mid 19th century vogue for "romantic" chess, featuring bold attacks, sacrifices, gambits, etc.
And I approve of that "strait jacket" imposed by Anderson on the story by him adhering to the moves of the game in the score he used. If "The Immortal Game" is going to be a story about a CHESS game, the plot should be faithful to the laws of chess.
Sean
Sean,
Faithful to the laws, yes.
Paul.
Kaor, Paul!
And more so than the "chess" game we see in Lewis Carroll's ALICE IN WONDERLAND.
Sean
Kaor, Paul!
I'm still annoyed by some of James Blish's negative comments about Anderson's "The Immortal Game." Such as this: "The plot is nothing but the sequence of moves." If Anderson was going to use a real game of chess played by real, historical persons, how else could the plot be developed except by using the recorded moves of that game?
But I would like to know more about the SOURCE used by Anderson for those moves. As readers may recall from my "Andersonian Chess" article, I unexpectedly discovered how a few of the moves in "The Immortal Game" differed from those found in the most commonly used sources for that game. Puzzling!
Sean
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