Showing posts with label Polesotechnic League. Show all posts
Showing posts with label Polesotechnic League. Show all posts

Friday, 13 July 2012

Wealth Of Imagination And Economy Of Writing

This article was unsuccessfully submitted for publication elsewhere. Since then, several of its themes have been presented separately in posts on this blog. For what it is worth, here is the original article.

Although Poul Anderson's History of Technic Civilization is a long series, forty three fictional works of different lengths, it is economically written. The History divides into several periods each of which could have been treated at greater length. Six works about Master Merchant Nicholas van Rijn of the Polesotechnic League lead to five about one of van Rijn's trader teams, then to five about the aftermath and consequences of the van Rijn period. Thus, these three divisions, comprising sixteen works, are less than half the total.

The trader team of the series is:

the human Hermetian colonial David Falkayn, Master Merchant, Polesotechnic League;
the dinosaur-like male Wodenite Adzel, planetologist;
the squirrel-like female Cynthian Chee Lan, xenobiologist;
the consciousness-level computer, "Muddlehead," in the spaceship, Muddlin' Through.

One story had already introduced Adzel and the League and two had introduced Falkayn so we are now considering nineteen works.

The five about the team are:

"Trader Team"/"The Trouble Twisters"
"Day of Burning"
Satan's World
"Lodestar"
Mirkheim

"Trader Team" was re-entitled "The Trouble Twisters" when it was re-published in a three-story collection called The Trouble Twisters. However, the other two collected stories describe earlier events in Falkayn's career, not later adventures of the team. Thus, "The Trouble Twisters" is not the opening story, Part I, but the culmination, Part III.

The story, published in 1965, provides an illuminating example of how future histories are written. It informs us that the dragon-like Adzel sang Fafnir and paraded at Chinese New Year while a student on Earth. This information is imparted along with some characterization. Adzel affirms his appreciation of other cultures by mentioning his singing of Fafnir, Chee snidely retorts by mentioning the less dignified street parades and Falkayn tells them to stop squabbling. But the information provides the basis for a later written story. "How To Be Ethnic In One Easy Lesson," published in 1974, narrated by human student James Ching, who is never seen again in the History, tells us how James', his girlfriend's and Adzel's problems were all solved by Adzel's dragon performances.

In "Trader Team"/"The Trouble Twisters":

van Rijn explains the trader team or "trade pioneer crew" idea to Falkayn;
the team has its first adventure, on the planet Ikrananka;
afterwards, Falkayn defines their new profession:

"...we're a new breed. Not troubleshooters. Trouble twisters. I suspect our whole career is going to be a sequence of ghastly situations that somehow we twist around to our advantage." (1)

The team does not explore new planets beyond the frontiers of known space. Explorers had already bypassed many planetary systems as not of immediate interest. Van Rijn's Solar Spice & Liquors Company sends robot probes to these nearer systems. The team explores any that seem promising. But "The Trouble Twisters" is the only story in which we see them do this. In "Day of Burning," they are on Merseia which had been visited two centuries before during the Grand Survey. Merseia will be devastated by a nearby supernova unless League merchants supply force screens that will both protect Merseian civilization and enable Technic scientists to use Merseia and its moons as bases for study of the supernova. Muddlin' Through happened to be the nearest League ship when the dual problem of how to study the supernova and how to protect Merseia was identified. Divisions between Merseians cause problems obliging the team to "trouble twist." Falkayn tells a Merseian leader that he has seen planets devastated by nuclear wars, the only time in the series when we are told this. Potentially, a story could have been told about one of these.

Satan's World differs again. The team seeks intelligence by consulting a data-processing firm within the Solar System where Falkayn is both lionized and spied on because he is:

"Right-hand man and roving troubletwister for Old Nick." (2) ("Trouble twister" has become a single word.)

So a lot more has occurred than merely the two adventures of which we have been informed. Van Rijn and his team must now address not "trouble" on one planet, another Ikrananka or Merseia, but a threat to Technic civilization. Van Rijn splits the team, keeping Adzel with him but sending the others elsewhere. The two teams re-join on a hostile planet from which they might not escape. This third episode potentially ends the trader team sub-series. First the team is split, then it might not survive and indeed its entire civilization is endangered. Although an immediate end is averted, the external threat from the Shenna has served as a warning that Technic civilization is not as secure as it seems. Satan's World was potentially a turning point and we will see that the remaining two works are indeed turning points. Further, civilization is threatened not only by external enemies but also by its internal contradictions.

At the very end of Satan's World, as Muddlin' Through accelerates outwards, Falkayn remarks:

"I don't know why we're starting out again when we're rich for life." (3)

Chee replies:

"I know why you are...Any more of the kind of existence you've been leading, and you'd implode...And me, I grew bored. It'll be good to get out under fresh skies again." (3)

Adzel, the Buddhist convert, adds:

"And find new enlightenments..." (3)

Falkayn concedes:

"Yes, of course...I was joking. It sounded too pretentious, though, to declaim that the frontier is where we belong." (3)

And Muddlehead resumes the poker game. With the crisis averted, they leave the Solar System and return to "troubletwisting." However, again, we do not see them doing it. The next time we see the team, at the beginning of "Lodestar," they have taken a few days off at the League outpost on the planet Tametha - where, however, they do encounter some unexpected trouble, a native uprising against exploitation by League companies. Here, not "troubletwisting" but mere combat skills and Muddlehead's ability to take off fast are essential.

"Lodestar" is equally a trader team story and a van Rijn story. When the team has escaped from Tametha, the scene shifts to van Rijn ten years later. We are informed both that nearly a decade has passed since the Satan episode and that:

"...pioneers like the Muddlin' Through team...kept finding him profitable new lands." (4)

But we do not see them doing it. Van Rijn takes to space again. (In his own series, he had been in space in four works and had received employees' reports in two.) Here, he seeks a source of industrially valuable supermetals and learns that his team had discovered such a source ten years earlier on "Eka-World" but had given it to the poorer planets, not to him. Falkayn had sought a supermetal source on his own initiative, not in response to data from a SS&L robot probe. And he has broken his oath of fealty to van Rijn. This potential conflict is the turning point of the series. Exploitation on Tametha had made Falkayn reflect on problems in the League and he has tried to address some of the problems by helping races that are being left behind by Technic civilization.

There are anticipations of the future. Hirharouk, the Ythrian captain of the ship in which van Rijn had traveled sees the shadow of God the Hunter (we might say the shadow of death) on van Rijn's way of life and advises:

"Let the new come to birth in peace." (5)

When Falkayn started to reflect on the problems, Chee had asked him whether he would prefer the Terran Empire - which does not yet exist, Chee is merely speculating - to free enterprise. On a personal level, van Rijn had been accompanied by his granddaughter, Coya Conyon, who, we realize, is attached to Falkayn. En route to their climactic confrontation with Falkayn, Coya had reflected that League self-regulation was breaking down and that competition was becoming more cutthroat.

"The Pax Mercatorica was drawing to an end and, while she had never wholly approved of it, she sometimes dreaded the future." (6)

The story shows the passage of time for the characters. Falkayn feels old, though he is not yet, and Coya sees that van Rijn is. The Ythrian spaceship crew links this story back to two earlier stories that had introduced this species so we are now considering twenty one works, just under half of the forty three in the Technic History.

Finally, Mirkheim is a definitive conclusion to the trader team sub-series, therefore a turning point for the Technic History. In fact, it begins with the team's days already over and informs us of events that we have missed between "Lodestar" and Mirkheim:

Falkayn married Coya;
Coya joined the team for five years;
the Falkayns retired when their daughter was born;
they have lived in the Solar System for three years;
Chee joined another trade pioneer crew;
Adzel has been a lay brother in a Buddhist monastery in the Andes for three years;
Coya is pregnant again;
van Rijn re-assembles the team minus Coya to investigate the planet Babur, introduced in a van Rijn story, which has suddenly claimed the right to take possession of the supermetal source, now called Mirkheim, thus precipitating an interstellar crisis.

So the old team sets out again but not as before.

"And so we fare forth again, we three and our ship, like our young days come back," Adzel sighed, "except that this time our mission is not into the hopeful yonder." (7)

Anderson simultaneously writes both a trader team novel and a post-trader team novel! The Baburites occupy not only Mirkheim but also Falkayn's home world, Hermes, in the process killing Admiral Michael Falkayn of the Hermetian Space Navy. Thus, the younger brother, David Falkayn, is drawn into these epochal events not only as van Rijn's employee but also as the new president of the Falkayn domain according to the constitution of the Grand Duchy of Hermes. The characters' lives have changed and will change again.

Muddlin' Through, returning from missions to Babur and Mirkheim, is commandeered under emergency powers by the government of the Solar Commonwealth so that the trader team must use a Hermetian naval vessel to smuggle Falkayn home. Again, the team has to be divided. When Falkayn returns to Earth with the intelligence that some League companies have secretly armed Babur, there is literally civil war in the League, a mortal wound for the institution, even though the conspirators are defeated, their lightly defended properties easily attacked by Hermetians and by independent merchants.

The malcontents within Technic civilization, who provide a mercenary army for the invasion of Hermes, include some Merseians, members of that species which will be the main opponent of the Terran Empire, the League's successor, later in the History. Falkayn and Chee in combat on Hermes for me evoked the human and non-human members of the Green Lantern Corps, a comic book sf superhero team, recently filmed. For anyone who knows both series, the comparison is unavoidable. There was even a squirrel-like GL, just like Chee, and, like the GL's, Chee flew, in her case with a gravity harness, on Merseia. But there is a more general point here. The Technic History is comparable to several better known sf series: Star Trek, Star Wars, Foundation and Dune. Like them, it presents a fictitious history of interstellar wars and empires but Anderson's series is more imaginative and substantial. It is more firmly grounded in knowledge of both the physical and the social sciences. It is also comparable to the original Future History of Robert Heinlein but performs the same task, presentation of a pyramidal structure with earlier stories providing the basis for later stories, on a vaster spatiotemporal scale.

After the Babur War:

Hermes gains the stewardship of Mirkheim and the protectorate of Babur;
Hermetian aristocratic society will continue to be democratized (everything changes and the History as a whole is about social change);
the Falkayns will look for somewhere to begin afresh;
Adzel and Chee will return to their home planets but will continue to confer about the futures of their respective races in the times ahead;
van Rijn in Muddlin' Through might lead an expedition outside known space...

The characters sum everything up -

Adzel (shortly before Chee and he return to their respective home planets): "...those were good years...I will miss my partners." (8)

Chee: "We can't go home to what we left when we were young; it may still be, but we aren't, nor is the rest of the cosmos...We enjoyed the trader game as long as that lasted." (9)

Van Rijn: "You take the Long Trail with me!...A universe where all roads lead to roaming. Life never fails us. We fail it, unless we reach out." (10)

The novel ends: "Above the cliffs, a few eastern clouds turned red." (11)

This is mixed symbolism. Red is the color of sunsets. Something is ending. But these are eastern clouds. This is a morning. Something is beginning. We will see what when we turn to the next work in the History.

The next five works are:

"Wingless"
"Rescue on Avalon"
"The Star Plunderer"
"Sargasso of Lost Starships"
The People of the Wind

Nicholas van Rijn was the personal link between the van Rijn series and the trader team series. Nicholas Falkayn, great-grandson of Nicholas van Rijn and son of David Falkayn, is born near the end of Mirkheim and addresses his own young son in "Wingless." Thus, this second Nicholas is the personal link between the trader team series and what comes next and we now learn where the Falkayns began afresh. The opening paragraph of "Wingless" informs us that Avalon was the first planet jointly colonized by two species. The second paragraph informs us that the two species are human beings and Ythrians. In an earlier story, members of both these species had explored an as yet unnamed planet which The Earth Book of Stormgate informs us was Avalon.

At least three generations, David, Nicholas and Nat, live in the Hesperian Islands on Avalon although Nicholas, an engineer, is among those who plan the colonization of the Coronan continent. Ivar Holm works in an Andromeda Mountains Rescue Station when the two Avalonian authorities, the Parliament of Man and the Great Khruath of the Ythrians, divide the continent between the species. Christopher Holm and Tabitha Falkayn marry in a later period when the Terran Empire, founded in "The Star Plunderer" and expanding in "Sargasso of Lost Starships," has lost its war to annex Avalon so that the colony remains independent as its Founder, David Falkayn, would have wanted.

When Avalon resists Terra, the Great Khruath is addressed electronically from "...the olden site, First Island in the Hesperian Sea..." before the house of David Falkayn. (12) But we have not seen the Falkayns living in this house. That would have happened off-stage during "Wingless." This "olden site" is new to us, although we have read of the Hesperian Islands.

Anderson, whose descriptive passages always vividly evoke several of the senses, directs our attention to the sky at the end of The People of the Wind, as he had done at the end of Mirkheim:

"The sun stood up in a shout of light.
"High is heaven and holy." (13)

Falkayn informed Coya and thus us that he had been dealing with nonhumans for over thirty years and that Adzel, Chee and he were an efficient unit. Entire additional series could theoretically have been written about:

the early days of the trader team;
James Ching's adventures in the League;
the team's further adventures between the Satan and "Lodestar" incidents;
the five years when Coya joined the team;
the other trade pioneer crew that Chee joined;
the Falkayns' early days on Avalon;
van Rijn's expedition outside known space;
the colonization of the Hesperian Islands and Corona.

The later History also contains several potential series. We read most of the career of Dominic Flandry, who defended the Empire, but only the beginning of the career of his daughter, Diana Crowfeather. We read only one episode in the life of Roan Tom, star rover during the post-Imperial Long Night, and one in the life of Daven Laure, "Ranger" in a much later and larger interstellar civilization. We are not told what became of the Merseians, Wodenites, Cynthians or Ythrians or whether Flandry's opponent Aycharaych survived Flandry's destruction of his home planet, Chereion. Before that, we had learned that Aycharaych was the last living Chereionite but not how the rest of his species had died. Further potential series are:

Diana Crowfeather and her crew who are similar to Falkayn's, including a Wodenite;
Roan Tom and the Long Night;
other species after the Fall of the Terran Empire;
Aycharaych and the Chereionites;
Daven Laure and his organization, the Commonalty;
the Allied Planets period between the Long Night and the Commonalty (two works are set in this intermediate period).

But no one could have written all that and also written all the other works that Anderson did write. Thus, the works mentioned cover several incidents in depth but also skim the surface of longer periods which unfortunately must remain unchronicled.

(1) Poul Anderson, The Trouble Twisters, New York, 1966, p. 188.
(2) Poul Anderson, Satan's World, New York, 1977, p. 3.
(3) ibid., p. 220.
(4) Poul Anderson, "Lodestar" IN The Earth Book of Stormgate, New York, 1979, pp. 370-408 AT p. 375.
(5) ibid., p. 407.
(6) ibid., p. 385.
(7) Poul Anderson, Mirkheim, London, 1978, p. 34.
(8) ibid., p. 216.
(9) ibid., pp. 217-218.
(10) ibid., p. 215.
(11) ibid., p. 218.
(12) Poul Anderson, The People of the Wind, London, 1977, p. 107.
(13) ibid., p. 191.

Wednesday, 2 May 2012

Trader Team


I still cannot re-read Anderson's Technic History without rethinking its subdivisions. It seemed obvious that the Trader Team sub-series comprised:

"The Trouble Twisters"
"Day of Burning"
Satan's World
"Lodestar"
Mirkheim

However, I now regard Mirkheim not as part of but as a sequel to the series as I will explain below. The Trader Team has three periods. The first starts with "The Trouble Twisters" and ends with Satan's World. Only one work, "Lodestar," is set in the second period and no works are set in the third period which we are told lasts for five years. After the third period, the team disperses and is temporarily reassembled for a different purpose only once three years later in Mirkheim.

In "The Trouble Twisters," Nicholas van Rijn explains his "trade pioneer crew" idea to his protege David Falkayn and Falkayn leads one such crew on its first mission. The reader might expect the remaining installments of the series to recount further missions of this crew but instead we do not see them on such a mission ever again. They are engaged in different kinds of activities in the next two works: a rescue mission in "Day of Burning" and a different kind of investigation in Satan's World. In "Day of Burning," Falkayn states that he has seen planets devastated by nuclear strikes although visits to such planets would not be a usual activity for a pioneer crew.

In Satan's World, their entire civilization is threatened. The team has to be split up and might not survive. Thus, this volume is a potential ending to the series. It ends with the team members rich for life but setting out again as a pioneer crew not because they have to but because they want to. That is why I say it ends their first period.

In "Lodestar," the crew takes a few days off on a pleasant planet, then Falkayn seeks out and finds a source of wealth which he gives to the poorer races, not to the wealthy van Rijn: an end of innocence for the team. The story features van Rijn's granddaughter, Coya. In the third period, which we do not see, Coya has married Falkayn and joined the team. This period ends when the Falkayns start a family and stop pioneering and the team disperses.

In Mirkheim, van Rijn reassembles the original team not to resume pioneering but to address an emergency which is the beginning of the end of the League period. Thus, Mirkheim is a sequel. I now think that omnibus collections of the League period of the Technic History should be:

THE POLESOTECHNIC LEAGUE
STAR TRADER
TRADER TEAM
LATTER DAYS IN THE LEAGUE

Volume I would comprise seven stories introducing, apart from the League, the Jerusalem Catholic Church, Ythrians, Avalon, Adzel, van Rijn and Falkayn. Volume II is van Rijn. III is the team. IV would be Mirkheim preceded by two other stories set during the League period.

Monday, 23 April 2012

Something Is Rotten In Technic Culture?

Poul Anderson's History of Technic Civilisation presents several alien races in conflict with humanity: Shenna, Baburites, Gorzuni, Merseians. However, these are not all one-dimensional space opera villains. On the eve of the Baburite War, David Falkayn says:

"I have this gnawing notion that something in us, in Technic culture, is responsible." (1)

It is. The Polesotechnic League has divided into the Home Companies, the Seven in Space and the independents. The Home Companies are in cahoots with the government of the Solar Commonwealth. The Seven in Space have secretly armed the Imperial Band of Sisema on Babur and are not dealing fairly with them either. (Benoni Strang organises the Baburites. Bayard Story represents the Seven. The initials are a clue. They are the same guy.) Monopolies, cartels and state-business mergers strangle freedom. The days of the League are numbered.

A human being working for the Baburites tells Falkayn:

"...not many League people seem to understand what a cosmos of enemies it's made for itself over the years." (2)

The example he cites is the aristocratic party on Merseia resentful that the League dealt not with them but with Merseian organised crime. But Falkayn already knew that there were problems. Breaking his oath to the leading independent Nicholas van Rijn, he had secretly helped an alliance of Wodenites, Ikranankans, Gorzuni, Ivanhoans, Vanessans, Cynthians and human colonists who were being left behind by a Technic civilisation that would not invest in helping them onto the interstellar stage. The source of wealth that Falkayn had found and passed not openly to his employer but secretly to the deprived races is now to be fought for by the Baburites backed, although Falkayn does not know this yet, by the Seven.

Falkayn began his search for a supernova-generated source of supermetals immediately after visiting the planet Tametha where local tribesbeings (beaked with long, thin legs), brutally exploited by a League company and now rising against their oppressors from Over-the-Mountains, had nearly killed Falkayn and his crew as well.

Thus, Anderson while clearly approving of the free enterprise and ostentatious wealth of the early League, does a good job of showing us the inequalities, dissatisfactions, injustices and conflicts that destroy freedom and that eventually destroy the society that generates them.

(1) Poul Anderson, Mirkheim, London, 1978, p. 98.
(2) ibid., p. 72.

Sunday, 22 April 2012

Introductions and Developments

The opening six stories of Poul Anderson's History of Technic Civilisation introduce:

two organisations that will be important later, the Jerusalem Catholic Church and the Polesotechnic League;
the version of hyperspace to be used in this series;
two species that will be important later, winged Ythrians and dinosauroid Wodenites;
two less prominent species, inhabitants of Ivanhoe and extra-solar colonists of Mars;
three individuals who will be important later, the Wodenite Adzel and the human beings Nicholas van Rijn and David Falkayn;
the "Grand Survey" discoverers of other planets that will be re-visited later;
one planet, not yet named Avalon, that will be important later.

Thus, half a dozen short stories introduce a dozen aspects of the series. These six works are followed by:

five about van Rijn of the League;
six in which Falkayn works for van Rijn (in five, he leads a Trader Team including Adzel);
two further stories set during the League period;
two stories about the joint human-Ythrian colony on Avalon founded by Falkayn;
two stories introducing a third important organisation, the Terran Empire, rising from the ruins of the League;
one novel about Avalonian resistance to the Empire;
many volumes about the Empire and its opponents, the Merseians, who were introduced in a Trader Team story;
a last Empire-Merseians novel in which the Wodenite Axor has, like Adzel, converted to a Terrestrial religion, in this case Jerusalem Catholicism;
four works set in three different periods after the Empire.

It is remarkable that the History continues indefinitely, as it seems, through several successive, developing stages. The overall story goes somewhere. Seeds planted earlier grow later and sometimes flower later again. Narratives intersect, eg, Avalon and Empire, but there are others. Every end is a new beginning. However much is told, there is always more that could have been. The very last story potentially initiates a new sequence about a later form of interstellar organisation. The entire series is the longest most substantial single author future history in science fiction.

Saturday, 21 April 2012

How To Package The Technic History


After considerable re-reading and reflection, I think I have found the perfect titles, and by implication contents, for omnibus collections of Poul Anderson's History of Technic Civilisation:

THE POLESOTECHNIC LEAGUE
STAR TRADER
TRADER TEAM
AVALON AND EMPIRE
YOUNG FLANDRY
OUTPOSTS OF EMPIRE
FLANDRY AND EMPIRE
CHILDREN OF EMPIRE
AFTER THE EMPIRE

OUTPOSTS OF EMPIRE would comprise only "Outpost of Empire" and The Day Of Their Return. The Terran Empire is successfully resisted in the first but not in the second. The Day Of Their Return, about a potential jihad originating on an inhospitable but colonized planet, is comparable to but more plausible and substantial than Frank Herbert's better known, twice dramatized, Dune.

CHILDREN OF EMPIRE would contain the three novels featuring sons and daughters of four characters, including Dominic Flandry, who were introduced in the first of the three YOUNG FLANDRY novels. Thus, the Technic History would have two solid concluding volumes, one for the Empire period and another for the series as a whole.

At the end of TRADER TEAM, van Rijn, title character of STAR TRADER, and Falkayn, the leader of van Rijn's Trader Team, anticipating the decline of the Polesotechnic League, begin preparations that will bear fruit on the planet Avalon whereas, at the end of CHILDREN OF EMPIRE, the post-Imperial "Long Night," although foreseen, remains more remote - two of the "Children" are about to embark on new adventures. For both League and Empire, a single significant narrative emerges from the diverse individual stories and novels.

Anderson was able to spread his story lavishly over many volumes yet still to leave major questions unanswered or even unasked. Flandry's opponent Aycharaych may have been killed at the end of A Knight Of Ghosts And Shadows (CHILDREN OF EMPIRE I), yet it is hinted that he might still be around in The Game Of Empire (CHILDREN OF EMPIRE III). I accept that Aycharaych's species, the Chereionites, were the Ancients but where did they go and what does Aycharaych do after his disappearance? During the Empire period, the Merseians sought to destroy and supplant the Terran Empire. Why do they seem no longer to be around after the Fall of the Empire? Did Aycharaych do something to thwart their schemes? After earlier events, he might have been motivated to do so and might also have been even more successful than Flandry.