Rethinking the van Rijn stories leads to reflecting on the whole Technic History.
Introductory Stories (the item listed as introduced is not necessarily the main point of the story)
"The Saturn Game" the Jerusalem Catholic Church
"Wings of Victory": Ythrians
"The Problem of Pain": Ythrian Faiths; Gray/Avalon
"Margin of Profit": the Polesotechnic League; van Rijn
"How To Be Ethnic In One Easy Lesson": Adzel
"The Three-Cornered Wheel": David Falkayn; the planet Ivanhoe
"A Sun Invisible": rogue planets
"The Season of Forgiveness": Ivanhoe
Van Rijn Off Earth
The Man Who Counts
"Hiding Place"
"Territory"
The Trader Team
"The Trouble Twisters"
"Day of Burning"
Van Rijn In The Winged Cross
"The Master Key"
"Esau"
Threats To The League
Satan's World
"A Little Knowledge"
"Lodestar"
Mirkheim
Falkayn's Solution: Avalon Colony
"Wingless"
"Rescue on Avalon"
Manuel Argos' Solution To Post-League Trouble: Terran Empire
"The Star Plunderer"
"Sargasso of Lost Starships"
Empire versus Avalon
The People Of The Wind
Flandry And Others Defend The Empire...
After The Empire...
1 comment:
Kaor, Paul!
I like the stories set on Ivanhoe. The natives of that world are more theologically and philosophically sophisticated than the rather shallow Ythrians.
Ad astra! Sean
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