Sunday 23 October 2016

Knowing What The Other Side Knows II

See here.

OK. I was wrong. While it is true that van Rijn's team has rescued Falkayn, it is not true that the enemy knows that yet. Just before imprisoning Falkayn, Serendipity Inc. sent two of its six partners in a fast ship to report back to their remote HQ. There is no interstellar equivalent of radio.

Since those two departed, Falkayn has refused to cooperate, been detained and been rescued. With clear evidence that they had Falkayn under brainscrub, van Rijn has compelled the four remaining partners to sell Serendipity with him as broker. Three depart. One remains to settle legal details, then, later, to guide one Solar ship to a rendezvous with the partners' mysterious superiors. So have the three who departed had time to carry word of what has happened back to their superiors? We know only that the X civilization is remote and that the fleet that approaches Beta Crucis would have set off immediately after receiving word from the first two partners who had hurried off even before Falkayn was imprisoned.

I have made the mistake of thinking that, because our side knows something, the other side also knows it.

1 comment:

Sean M. Brooks said...

Kaor, Paul!

The FTL hyperdrive used by Technic civilization can be modulated to send coherent messages up to a light year or less from point Point A to Point B. Centuries later we see Edwin Cairncross wondering if relays with the hyperdrive could be made cheaply and numerously enough to transmit messages FTL.

Sean